The Julia Language – A New Pillar of Scientific Computing

By Camille D., Age 17 Developed in 2009 and made available in 2012, Julia is one of the fastest-growing languages in the industry. As it routinely makes an appearance in language popularity rankings, there is a potentiality for the language to outshine languages such as Python in the realm of computational science and general programming. […]

Web-Scraping and Its Uses

By Noah S., Age 16 Web-scraping is exactly what it sounds like. Scraping the web for specific stuff, determined by the engineer. For example, instead of copy and pasting every book on a library website into a spreadsheet, a web-scraper can programmatically find every book title and paste it into an arraylist. The engineer then […]

Coding Battleship with Game Theory

By Noah S., Age 16 Game theory is actually not the name of a youtube channel. It is, but that term is actually derived off a complex study called “Game Theory”. Game theory is the study of interactions between intelligent “things”. Whether this thing is a human, AI, or some other kind of rational thinking […]

My Analysis of Mine Sweeper Algorithms

By Laker N., age 14 CodeWars is an online collection of programming challenges ranked by difficulty. It’s community driven, meaning that, though the problems require thinking, they are satisfying to complete. One problem on CodeWars that caught my attention was “Mine Sweeper” by the user myjinxin2015, a prolific creator and the second highest holder of […]

How Does Google Maps Work?

By Noah S., age 16 Hi! Today I’m going to be explaining graph theory, a complex algorithm used almost exclusively in object oriented languages that shines when you want to know the shortest path from something to another thing. Some applications include finding the shortest route to a location, the smallest number of moves to […]